Joué Play | 4-in-1 Portable Digital Instrument, with Powerful and Easy-to-use Musical App Included - Plug & Play Music

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Joué Play | 4-in-1 Portable Digital Instrument, with Powerful and Easy-to-use Musical App Included - Plug & Play Music

Joué Play | 4-in-1 Portable Digital Instrument, with Powerful and Easy-to-use Musical App Included - Plug & Play Music

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MPE polyphonic glide works fine: A glissando option switches between the playing of glissandos (with all intermediate notes triggering) versus being able to glide a single note across multiple keys.

For more experienced players, there’s the MPE functionality and this is one of the most affordable ways to get into the MPE control world. The last tricky thing is dealing with the notes slipping in and out of colliding, but the inertia function should have that in there.Synth: A double-width module implementing an octave and a half of keyboard, with a selection of buttons in a row at the top. I found the fretboard's pitch modulation harder to control than on the keyboards; there's no MPE glide facility, and you have to tweak the vibrato and bending controls by ear. I have a Play and I’ve enjoyed it quite a bit; so much so that I made a helpful MPE template for FL Studio.

I hate it when companies dont try to sort their firmware, all that effort on product development and then they mess up in some other ways! In fact, the higher value is close to the numerical limit of 14-bit MIDI pitch-bend messages, and Joué tell me they'll support the true upper limit in a software update.The X and Y outputs can be configured to output in high-resolution (14-bit) mode, though in practice the resolution available seemed to be around 9 or 10 bits. I’d never investigated the sensor array myself, but when I first noticed the details of the problem my ‘programmers brain’ did assume it was a firmware issue, so I was absolutely gutted when I received the useless response from them about the issue on their old forum. There are settings for each element but I think the elements are hardcoded as areas in the firmware.

I’ve been working on the processing side of things, but it’s possible to cut out a usable projection surface, stick a NTAG213 RFID chip on the back, and copy the map data of one of the pads into it for an easy cludge. And another one which I use with synths that dont support MPE but do support polyphonic aftertouch messages - this version still takes MPE from the Joue, but converts to single channel midi, monitors the active notes on each channel and turns CC74 from each channel into per-note polyphonic aftertouch, and uses ‘most recently pressed note’ to choose which pitch bend message to retain. This is where Joué came alive for us, particularly when sending MPE to the Wavetable synth, which was a natural fit for the Play Keys pad. It also happens with the xilophone, when i keep a note pressed, It makes contact several times in a second.

There's an additional 'vibrato' parameter which translates left-right (X) movement into pitch bend, where the overall range can be set in the editor. I think I might make a separate thread for ongoing discussion of development, if nothing else to keep me sane while I grok a new skillset. Enable the MPE mode within the Joué Editor and you'll be able to modulate all your MIDI parameters simultaneously. I reviewed the Sensel Morph back in October, but mentioned the Joué in that article since I first came across the latter some months before that.

The soundpack contains 10 presets, ranging from guitar-with-effects patches to traditional instruments (Cymbalum, Koto), and Workstation allows effects processing to be tweaked according to taste. Stray outside the mainstream of MIDI controller products and you’ll often find innovations from smaller companies. Alternative strategy one is to detect colliding aftertouch data (this can be detected by a sudden drop in aftertouch output for a note, followed by another note on event) and use its output for all notes, until the collision stops.Since the projects are routing MIDI by channel, they don't attempt to make use of MPE (which is only a loss for Bitwig, since Live doesn't support MPE anyway), so if you want to adapt these projects as a starting point you'll need to turn off MPE for any modules you want to use. You can consider the Joué itself to be something of a blank slate which is configured by the choice of modules installed on it. Bubbles: A module with four buttons along the top (which can send notes, control changes, programme changes or pitch bend), below which are four hemispherical 'bubbles' which effectively operate as joysticks with a downward pressure component. Anyway yes, I would use your script if you wrote one, thanks so very much for investigating this possibility!

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